Pre Production - Script Writing
Pre Production - Script Writing
Pre Production - Storyboard
Pre Production - Storyboard
Pre Production - Character Designing
Pre Production - Character Designing
Pre Production - Location & Props Layout sheets
Pre Production - Location & Props Layout sheets
Pre Production - 3D Storyboard Making
Pre Production - 3D Storyboard Making
Production - Background Modeling in 3D
Production - Background Modeling in 3D
Production - Character Modeling in 3D
Production - Character Modeling in 3D
Production - Character Rigging
Production - Character Rigging
Production - Character Rig Posing for testing
Production - Character Rig Posing for testing
Production - shots Blocking in 3D
Production - shots Blocking in 3D
Production - Keyframe Animation in 3D
Production - Keyframe Animation in 3D
Production - Lighting & Rendering in 3D
Production - Lighting & Rendering in 3D
Production - Layer Compositing, adding Fx & Rendering in Compositing Software
Production - Layer Compositing, adding Fx & Rendering in Compositing Software
Post Production - Mixing & Editing Rendered Video clips with Foley sounds
Post Production - Mixing & Editing Rendered Video clips with Foley sounds
Deriving a 3D Mesh using multiple photographs
Deriving a 3D Mesh using multiple photographs
Deriving 3D Mesh using reflected lazer beams
Deriving 3D Mesh using reflected lazer beams
Deriving group of 3D Meshes from scanning large area ie in kms using Lazer beams
Deriving group of 3D Meshes from scanning large area ie in kms using Lazer beams
A specialized latest version of effective and more precise Global Illumination system
A specialized latest version of effective and more precise Global Illumination system
pixel-detail merging of varied scanned 3D mesh surface along with real life texture
pixel-detail merging of varied scanned 3D mesh surface along with real life texture
sensors on the characters with its movements are converted into 3D data shown in the form of graphs
sensors on the characters with its movements are converted into 3D data shown in the form of graphs
3D scene file converted into 2D images thru offline rendering process
3D scene file converted into 2D images thru offline rendering process
3D geometry scene file converted in micro seconds to 3D interactable rendered assets for compositing, attached with live camera angles
3D geometry scene file converted in micro seconds to 3D interactable rendered assets for compositing, attached with live camera angles